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3D character for videogame: Zephyr

For my final project at Libel Academy, I created a stylized 3D character designed for video games. The goal was to bring an original concept to life — from the first sketches to the final render — exploring how design, storytelling, and technique come together to build personality and emotion in a digital character.

I worked on every stage of the process, including sculpting, retopology, UVs, texturing, shading, rigging, and rendering, focusing on achieving a clean and expressive result optimized for real-time engines. This project reflects my passion for character design and my interest in blending illustration and 3D art to create memorable characters for the gaming world.

Render Blender (Cycles)

Render Blender (Eevee)

Render Unreal Engine

Render Marmoset Toolbag